#pragma once
#ifndef __RENDERER_H__
#define	__RENDERER_H__

#include "Utility.h"

#include "../util/PreDeclare.h"
#include "../util/D3DCommon.h"
#include "../game/Component.h"

namespace WindGE
{
	class WIND_CORE_API Renderer : public Component
	{
	public:
		Renderer();
		Renderer(GameObjectPtr gameObject);

		~Renderer();

	private:
	};

}//end namespace WindGE

#endif // !__RENDERER_H__

